Summary
The video covers the essential steps for setting up game logic, from declaring variables to determining game completion and reset conditions. It explains the process of implementing a pause functionality using key input to pause and resume the game smoothly. Additionally, the chapter delves into adding visual effects like animations and screen projections, with specific color and opacity settings. The focus remains on defining the end of the game condition, resetting points to zero, and preparing for a game reset.
Setting up the Game Logic
In this chapter, the speaker discusses setting up game logic such as declaring variables and determining game completion and reset conditions.
Handling Game Pause
Here, the process of handling game pause functionality is explained, including using key input to pause and resume the game.
Adding Visual Effects
The chapter covers adding visual effects to the game, including animations and screen projections with specific color and opacity settings.
End of Game Condition
This section focuses on defining the end of the game condition, setting points to zero, and preparing for game reset.
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