Inside look at Nintendo game development in the 1980s


Summary

Shigeru Miyamoto, a game developer at Nintendo, discusses the evolution of game development from manual processes to tools like Super Mario Maker for user-friendly game creation. He explains the use of amiibo, particularly the 8-bit Mario amiibo, and the availability of challenging levels in the game. Miyamoto also touches on the online features of the game, where players can play and share custom-made stages with each other.


Introduction and Creation of Super Mario Brothers

Shigeru Miyamoto introduces himself as a game developer at Nintendo and talks about the creation of Super Mario Brothers in 1981.

Evolution of Game Development Process

Discusses the evolution of the game development process from manual data input on graph paper to the use of tools in Super Mario Maker.

Development of Tools in Super Mario Maker

Explains the focus on creating user-friendly tools in Super Mario Maker to allow easy game creation without prior experience.

Amiibo and Additional Features

Details the use of amiibo to replace Mario, the 8-bit Mario amiibo, and the availability of tough levels in the game.

Online Functions and Course Selection

Describes the online functions in the game where players can select courses from others and the concept of creating and sharing stages.

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