How to Create a Tent Burning Blueprint in Unreal Engine 5 | UE5 Tutorial - Part 1


Summary

The video showcases how to create a burning tent effect in a game by utilizing interaction mechanics, animations, and sound effects. By implementing a blueprint class for the burning interaction and using notifiers to trigger animations, the speaker demonstrates a step-by-step process for integrating the burning effect with NPCs and player characters. The tutorial emphasizes optimizing animations, managing fire intensity, and ensuring a smooth gameplay experience during the burning event, setting the stage for future enhancements to the fire effect.


Creating the Burning Tent Effect

The speaker discusses how to create a burning tent effect in the game, including interacting with the tent, lighting it on fire, and adding quest elements.

Using Ultra Dynamic Sky Tutorial

Utilizing the Ultra Dynamic Sky tutorial from previous weeks to create the effect of sneaking up and lighting the tent on fire, with added animations and sound effects.

Implementing Interaction and Animations

Detailing the process of implementing interaction mechanics, such as sparking fire, using animations, and gradually growing the fire over time.

Creating Burning Animation Blueprint

Creating a blueprint class for the burning interaction, setting up animations, and integrating the burning effect with NPCs and player characters.

Notifiers and Triggering Animation

Explaining the use of notifiers to trigger animations, managing animation sequences, and controlling player character actions during the burning interaction.

Spawning Fire Effect

Implementing the spawning of a basic fire effect and discussing plans for enhancing the fire effect gradually in future tutorials.

Disabling Player Interaction

Disabling player interaction during the burning event, freezing character movements, and manipulating player controls for a seamless gameplay experience.

Final Adjustments and Testing

Concluding steps including optimizing animations, managing fire intensity, and ensuring smooth gameplay interactions for the burning tent effect.

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