Summary
The video discusses character model production for Granblue Fantasy Relink, a RPG game known for its non-photorealistic graphics. Techniques like cell look expression, outline and limelight effects, hatching for illustration, and reflective light implementation are explored. Tools like Substance Painter are essential for optimizing texture quality, allowing for convenient modifications and reducing the number of iterations needed. Maintaining a speedy development pace through model reviews, material design, and utilizing Substance Painter for hand-drawn hatching and parameter control is crucial for achieving high-quality character models with balanced processing loads.
Chapters
Introduction to Granblue Fantasy Relink Illustration
Overview of Granblue Fantasy
Interest in Non-photorealistic Graphic Expression
Agenda for Character Model Production of Relink
Techniques for Character Model Development
Cell Look Expression and Mesh Implementation
Outline and Limelight Explanation
Hatching and Reflective Light
Optimization for Processing Load
Speedy Development Maintenance
Texture Completion Process
Texture Refinement and Iteration
Improving Speed in Development
Quality Assurance and Collaboration
Character Model Development
Introduction to Granblue Fantasy Relink Illustration
Discussion on character model production example to replicate Granblue Fantasy Relink illustrations.
Overview of Granblue Fantasy
Description of the RPG game Granblue Fantasy and its features.
Interest in Non-photorealistic Graphic Expression
Focus on non-photorealistic graphics for Granblue Fantasy Relink.
Agenda for Character Model Production of Relink
Presentation agenda for character model production of Relink.
Techniques for Character Model Development
Explanation of techniques used for character model development in 3D graphics.
Cell Look Expression and Mesh Implementation
Details on cell look expression and implementation using mesh for character models.
Outline and Limelight Explanation
Explanation of outline and limelight techniques for character models.
Hatching and Reflective Light
Discussion on hatching for illustration and reflective light implementation.
Optimization for Processing Load
Optimization techniques to balance quality and processing load.
Speedy Development Maintenance
Maintaining speedy development through different model stages to ensure quality.
Texture Completion Process
The process of completing the texture involves multiple iterations of image corrections and adjustments to achieve the desired texture. Tools like Substance Painter are essential for convenient and quick modifications.
Texture Refinement and Iteration
After the texture is completed, refinement and iteration tasks require tools like Substance Painter to check and adjust the texture quality, reducing the number of iterations needed.
Improving Speed in Development
Using tools like Substance Painter for hand-drawn hatching and parameter control helps in enhancing quality and speeding up the development process.
Quality Assurance and Collaboration
Summary of the steps taken to maintain a development pace with tools, including model reviews, material design, and establishing environments like Substance Painter.
Character Model Development
Overview of creating character models focusing on high quality, balancing processing loads like multiplayer, texture work with fewer iterations using Substance Painter, finding commonalities in illustrations from different eras, and maintaining speed in development workflows.
Get your own AI Agent Today
Thousands of businesses worldwide are using Chaindesk Generative
AI platform.
Don't get left behind - start building your
own custom AI chatbot now!