『GRANBLUE FANTASY: Relink』イラストを再現する為のキャラクターモデル制作事例


Summary

The video discusses character model production for Granblue Fantasy Relink, a RPG game known for its non-photorealistic graphics. Techniques like cell look expression, outline and limelight effects, hatching for illustration, and reflective light implementation are explored. Tools like Substance Painter are essential for optimizing texture quality, allowing for convenient modifications and reducing the number of iterations needed. Maintaining a speedy development pace through model reviews, material design, and utilizing Substance Painter for hand-drawn hatching and parameter control is crucial for achieving high-quality character models with balanced processing loads.


Introduction to Granblue Fantasy Relink Illustration

Discussion on character model production example to replicate Granblue Fantasy Relink illustrations.

Overview of Granblue Fantasy

Description of the RPG game Granblue Fantasy and its features.

Interest in Non-photorealistic Graphic Expression

Focus on non-photorealistic graphics for Granblue Fantasy Relink.

Agenda for Character Model Production of Relink

Presentation agenda for character model production of Relink.

Techniques for Character Model Development

Explanation of techniques used for character model development in 3D graphics.

Cell Look Expression and Mesh Implementation

Details on cell look expression and implementation using mesh for character models.

Outline and Limelight Explanation

Explanation of outline and limelight techniques for character models.

Hatching and Reflective Light

Discussion on hatching for illustration and reflective light implementation.

Optimization for Processing Load

Optimization techniques to balance quality and processing load.

Speedy Development Maintenance

Maintaining speedy development through different model stages to ensure quality.

Texture Completion Process

The process of completing the texture involves multiple iterations of image corrections and adjustments to achieve the desired texture. Tools like Substance Painter are essential for convenient and quick modifications.

Texture Refinement and Iteration

After the texture is completed, refinement and iteration tasks require tools like Substance Painter to check and adjust the texture quality, reducing the number of iterations needed.

Improving Speed in Development

Using tools like Substance Painter for hand-drawn hatching and parameter control helps in enhancing quality and speeding up the development process.

Quality Assurance and Collaboration

Summary of the steps taken to maintain a development pace with tools, including model reviews, material design, and establishing environments like Substance Painter.

Character Model Development

Overview of creating character models focusing on high quality, balancing processing loads like multiplayer, texture work with fewer iterations using Substance Painter, finding commonalities in illustrations from different eras, and maintaining speed in development workflows.

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